A downloadable game for Windows

STORY:

Scary Moonchild receives an invitation from Friendly Cosmonaut to have tea on the moon. Only... there seems to be some confusion about which moon.

As Scary Moonchild tries to find her way, she must traverse different environments and battle with monsters. And if she's lucky, meet some friends along the way. 

CONTROLS:

Arrow keys to move.
Down to duck.
Down + move to slide.
Space or Up Arrow to jump.
S to attack (punch on ground, kick in air).
E to progress through dialogue.
P to "pause" and bring up the invitation.
0 to switch to alternate controls (below).

ALTERNATE CONTROLS (hit 0 to switch to these)

WASD to move, duck, slide, jump.
Space to attack.
All else the same.

Updates: alternate controls as per requested :). mac version coming soon

Download

Download
TTBOTM.zip 44 MB

Development log

Comments

Log in with your itch.io account to leave a comment.

I didn't know you had an itch.io account ! Coolio, you have one of the best tutorials in YouTube regarding Game Maker ! Keep it up cosmonaut !

Hey there!

Is there an email or a skype address I can contact you on regarding a GML programming job?

Don't mean to bombard you, but I sent a msg through reddit and GameMaker's Marketplace as well as I wasn't sure where you were most active.

Cheers!

- Hayden.

Cool game! It made my evening :) Yes, the final boss a little bit hard, but I think this is ok! I tried 20 or maybe even 30 times when I finally did it. You should get boss tactics and when you get it it will be not so hard to go throu. So, I like your game very much, Friendly Cosmonaut and Scary Moonchild!

PS: The final titles made too fast IMHO ;-) I wanted to read them, but couldn't :)

Aw, thank you so much! We're delighted to have this feedback. In future jam games, I'll definitely keep this in mind!

And Happy Holidays! :)

Great game, however I feel the final boss is a bit unbalanced. Namely because it sometimes appears right on top of you when you're moving, so that you have no way to stop before running into it. Also the positioning of some of the hands makes some jumps impossible.

Cheers Zen! Great points: the small resolution constraint of the Low Rez Jam (64x64) made that boss very difficult. If I could do it again, I'd definitely make the boss appear more "off screen" and move a little slower. I also agree that the hands were a bit too "sudden" to account for the player's reaction speed. 

Thank you for the feedback!

Sweet little game :D I liked finding the ghosts.

Thank you! Super glad you liked it :)