Version 1.12


Another new version with just a couple changes.

WHAT'S NEW?

  • Characters can have names. These are set with the "myName" variable. The default name is "None", and a character's name will not be drawn if it is set to this. The location of the text and name "box" are set with new variables in obj_textbox: name_box_x/y, name_box_text_x/y. You can also change the font and colour of the names with the variables name_font and name_col.
    See the documentation section "WHAT YOU NEED TO DO", subsection "CUSTOMISE OBJ_TEXTBOX"
  • I've fixed the text wrapping on dialogue choices if your lines of choice dialogue extend beyond the textbox (pictured in the above gif).
  • I've created a GitHub repository for this project, located here.

WHAT'S TO COME?

I'm still planning on altering or changing the scripts to make it easier to declare new lines of dialogue. 

Files

DialogueSystem_v112_GMS2.yyz 150 kB
2 days ago
DialogueSystem_v112_GMS1.gmz 95 kB
2 days ago

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